UX/UI design in Bosnia and Herzegovina — interfaces users love to use
User research, wireframes, prototypes — the process that separates a product people use every day from one they abandon after the first session.

The most common reasons to work together
- Users arrive, look for 30 seconds, click back — and you don't know where you're losing their attention.
- Conversion from visit to sign-up is 1% — and you don't know which page costs you the most conversions.
- The app has 50 features but users use 3 — the rest is never discovered in the interface.
- Onboarding for new users is long, and churn in the first 30 days is too high.
Everything in the standard package
All included in the base offer — no surprises later. Complex specifics are agreed separately, per project.
- User interviews — conversations with real users before any design work
- User personas + journey maps — we understand who uses the product, when and why
- Information architecture — site map, navigation, taxonomy before pixels
- Wireframes — low-cost sketches before expensive visual design
- A clickable prototype in Figma — you test before the development team writes code
- Usability testing — 5–8 testers, recorded sessions, task success rate analysis
- Visual UI design with accessibility (WCAG 2.2 AA) built into the components
- Interaction design — animations, micro-interactions, feedback states (default, hover, active, disabled, error)
- Design system — components, variants, design tokens (Figma with publish-on-change)
- Handoff documentation for the development team — specifications without improvisation
- A/B test proposals — where to test, what to measure, how to decide
- SUS score + task completion rate + time-on-task metrics — quantitative validation
What working together looks like
- 1Discovery + research1–2 weeks
We understand the product, its users and the business goals. User interviews if it's already in production.
- 2Information architecture1 week
Site map, user journeys, navigation — structure before looks.
- 3Wireframe + prototype2–4 weeks
Low-fi → high-fi → click-through prototype. Testing with users at every stage.
- 4Visual UI1–2 weeks
Colors, typography, the final look. A design system for consistency.
- 5Handoff + iterationsongoing
We hand off to the developer, help during QA, and iterate after launch based on metrics.
Investment
Starting price — the final offer depends on scope and specific requirements.
Frequently asked questions
Request a quote
Send a short project description. You'll get an estimate within 24h on business days.
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